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Concepts - Botography

Become a botanist in Botography, a cozy 2D adventure-exploration game. Navigate an uncharted whimsical region, where plants have unique and fantastical properties. Gather materials, grow plants, and utilize their abilities to discover the mystery of the forest and the secrets that lie within.
You can check out the game here. https://project-bitter-root.itch.io/botography
This is my senior project at Drexel University. I was one of the main animators for the game. I had a hand in all the key plant animations for the game.
These are unused concepts for the game. It is a wide variety of images that either never saw full development, or were created before certain details of the game were fully fleshed out, or were built upon to get a cohesive art style. This is in order of when it was created, from start to end.

This is a plant designed off the bleeding heart plant. It was concepted early into development before it was decided there was no health system.

This is a plant designed off the bleeding heart plant. It was concepted early into development before it was decided there was no health system.

This was an attempt to color using a preliminary color palette for the game.

This was an attempt to color using a preliminary color palette for the game.

This is an idea for an area back when the concept of the game included having a town to explore. This gave the player a few ways to explore, going up vines, being rocketed up by a springy plant and lilypads to jump across.

This is an idea for an area back when the concept of the game included having a town to explore. This gave the player a few ways to explore, going up vines, being rocketed up by a springy plant and lilypads to jump across.

This was an idea for how to propagate a plant, specifically moss.

This was an idea for how to propagate a plant, specifically moss.

This was an idea for an obstacle the player would encounter. If the player was swimming, it would grab them and hold them tight for a while.

This was an idea for an obstacle the player would encounter. If the player was swimming, it would grab them and hold them tight for a while.

These are images created when we had not figured out an art style. The art team was tasked with coming up with ideas for an art style and this is what I contributed.

These are images created when we had not figured out an art style. The art team was tasked with coming up with ideas for an art style and this is what I contributed.

This is a part of the second round we did to figure out art style. This was meant to see what we liked in terms of lines, whether it was partial, fully, or none.

This is a part of the second round we did to figure out art style. This was meant to see what we liked in terms of lines, whether it was partial, fully, or none.

These are concepts for plants that could have ended up in the enviornment. These are all for the cold region.

These are concepts for plants that could have ended up in the enviornment. These are all for the cold region.