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Rose Cuffs - Botography

Become a botanist in Botography, a cozy 2D adventure-exploration game. Navigate an uncharted whimsical region, where plants have unique and fantastical properties. Gather materials, grow plants, and utilize their abilities to discover the mystery of the forest and the secrets that lie within.
You can check out the game here. https://project-bitter-root.itch.io/botography
This is my senior project at Drexel University. I was one of the main animators for the game. I had a hand in all the key plant animations for the game.
This is the rose cuffs, which allow the player to run through thorns and walk faster. The animation, final design, almanac art and icons are all drawn by me.
I created the animation within Procreate Dreams.

This is the final animation of the rose cuffs within the forest region.

This is a magnified version of the animation. The animation was built on ones, for 12fps.

This is a magnified version of the animation. The animation was built on ones, for 12fps.

This is what the rose cuffs looks like when worn by the player.

These are all the sprites used for the rose cuffs overworld animation

These are all the sprites used for the rose cuffs overworld animation

This is a sprite sheet showing how the wearable plants are shown. These sprites were layered onto the player character.

This is a sprite sheet showing how the wearable plants are shown. These sprites were layered onto the player character.

This is just the rose cuff sprites for the player to wear.

This is just the rose cuff sprites for the player to wear.

This is the almanac splash image. The almanac is a book in the game that players refer back to when they discover new plants. It is conceptually very similar to a pokedex for plants.

This is the almanac splash image. The almanac is a book in the game that players refer back to when they discover new plants. It is conceptually very similar to a pokedex for plants.

This is the rough version of the animation.

These are two early concepts for what the bubble bulb could have looked like. I drew heavy inspiration from real plants and combined them with what the basic idea at the time for them were.

These are two early concepts for what the bubble bulb could have looked like. I drew heavy inspiration from real plants and combined them with what the basic idea at the time for them were.

There was a point where the rose cuffs were a stink bomb to get rid of a bunch of bugs. Eventually this was changed to getting through thorns.

There was a point where the rose cuffs were a stink bomb to get rid of a bunch of bugs. Eventually this was changed to getting through thorns.

This is a variety of ideas for how the rose cuffs could be worn by the player.

This is a variety of ideas for how the rose cuffs could be worn by the player.