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Growcap - Botography

Become a botanist in Botography, a cozy 2D adventure-exploration game. Navigate an uncharted whimsical region, where plants have unique and fantastical properties. Gather materials, grow plants, and utilize their abilities to discover the mystery of the forest and the secrets that lie within.
You can check out the game here. https://project-bitter-root.itch.io/botography
This is my senior project at Drexel University. I was one of the main animators for the game. I had a hand in all the key plant animations for the game.
This is the growcap, if placed near a plant with an effect radius, it boosts the area of effect for that plant. The animation, almanac art and icons are all drawn by me.
I created the animation within Procreate Dreams.

This is a magnified version of the animation. The animation was built on ones, for 12fps.

This is a magnified version of the animation. The animation was built on ones, for 12fps.

These are all the sprites used for the growcap overworld animation

These are all the sprites used for the growcap overworld animation

This is the almanac splash image. The almanac is a book in the game that players refer back to when they discover new plants. It is conceptually very similar to a pokedex for plants.

This is the almanac splash image. The almanac is a book in the game that players refer back to when they discover new plants. It is conceptually very similar to a pokedex for plants.

This is the base animation I was given to work off of. This was created by E Berlin.

This is the final design I was given to work with for the growcap. This was created by E Berlin.

This is the final design I was given to work with for the growcap. This was created by E Berlin.