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Overworld Assets - Botography

Become a botanist in Botography, a cozy 2D adventure-exploration game. Navigate an uncharted whimsical region, where plants have unique and fantastical properties. Gather materials, grow plants, and utilize their abilities to discover the mystery of the forest and the secrets that lie within.
You can check out the game here. https://project-bitter-root.itch.io/botography
This is my senior project at Drexel University. I was one of the main animators for the game. I had a hand in all the key plant animations for the game.
These are overworld environment assets all created to populate the world of Botography. These are all sprites I colored, after being given sketches of them from one of my team mates, Ben Naab. The only exception to this are the panacea plant pedestals, those are concepted and created by me.
I created the animation within Procreate Dreams.

These are all swamp region assets.

These are all swamp region assets.

These are assets for the hot region. The hot lava would later be replaced by something I colored that looked better.

These are assets for the hot region. The hot lava would later be replaced by something I colored that looked better.

These are midnight region assets, there was a lot of color variation in these to give lots of flair to the mystical feeling of this environment.

These are midnight region assets, there was a lot of color variation in these to give lots of flair to the mystical feeling of this environment.

These are some branches for the midnight and swamp region. They are merely recolored and retextured versions of the same drawing.

These are some branches for the midnight and swamp region. They are merely recolored and retextured versions of the same drawing.

This is assets from the cold region. It also includes refreshed flowing lava, a water bug, and a bush for the midnight region.

This is assets from the cold region. It also includes refreshed flowing lava, a water bug, and a bush for the midnight region.

These are the panacea plant pedestals. You plant the plants inside here and the game triggers a cutscene.

These are the panacea plant pedestals. You plant the plants inside here and the game triggers a cutscene.

It utilizes a shadder graph vfx in order to produce a glow effect.

It utilizes a shadder graph vfx in order to produce a glow effect.

The original coloring of the ice region pedestal was too bright, so it got changed later on.

The original coloring of the ice region pedestal was too bright, so it got changed later on.

The base idea for the pedestals was that it had the color palette of each region to signal to the player what panacea plant went where.

The base idea for the pedestals was that it had the color palette of each region to signal to the player what panacea plant went where.

These are early concepts of what the panacea pedestals could have looked like.

These are early concepts of what the panacea pedestals could have looked like.